I did indeed already notice that people were having a few problems with the controls, but did not know how I could improve. This feedback really helps and I'll look into it!
When it comes to touching the water: Sadly, I could not figure out before the deadline how to properly deal with that issue in such cases (it happens when the player goes down in high speeds and touches both a 'normal' and a water tile).
Thanks for the feedback on the spikes. I did notice that in, for example, geometry dash, the hitbox was smaller than the visual model.
I'll look into all these problems and hopefully have them fixed/altered in the next patch.
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The controls should be a bit more responsive (more drag on the horizontal movement). They are a bit "floaty" now.
As can be seen in the screenshot, the physics are a bit unforgiving. Why did I fail? I'm not touching the water...
Also the collider for the spikes is a bit unforgiving. Consider making them smaller than the actual visual model.
Thanks for the feedback!
I did indeed already notice that people were having a few problems with the controls, but did not know how I could improve. This feedback really helps and I'll look into it!
When it comes to touching the water: Sadly, I could not figure out before the deadline how to properly deal with that issue in such cases (it happens when the player goes down in high speeds and touches both a 'normal' and a water tile).
Thanks for the feedback on the spikes. I did notice that in, for example, geometry dash, the hitbox was smaller than the visual model.
I'll look into all these problems and hopefully have them fixed/altered in the next patch.
Looks great! I especially like the particles you added when you hit the ground with greater speeds, adds a lot to the feel of the game C:
Thanks! Glad someone noticed those particles! :D (Literally everyone who play tested my game did not see that)