Bouncy Adventures
A downloadable game for Windows
Description
Bouncy Adventures is a 2D platformer where the player must navigate a constantly bouncing ball through tricky levels filled with obstacles and hazards. The goal is to reach the flag at the end of the level before the timer reaches zero.
Controls
A or < to move left.
D or > to move right.
Other
This game was made using the BUAS template as an intake assignment for the CMGT programming course, with the theme 'bounce'.
The source code is available on GitHub.
Status | In development |
Platforms | Windows |
Author | Simen Wolters |
Genre | Platformer, Adventure |
Tags | 2D, Singleplayer |
Download
Download
Bouncy Adventures V1.0.zip 2.3 MB
Install instructions
Unzip the contents into a folder of your choice. Then double click 'Bouncy Adventures.exe' and the game should boot up.
Comments
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The controls should be a bit more responsive (more drag on the horizontal movement). They are a bit "floaty" now.
As can be seen in the screenshot, the physics are a bit unforgiving. Why did I fail? I'm not touching the water...
Also the collider for the spikes is a bit unforgiving. Consider making them smaller than the actual visual model.
Thanks for the feedback!
I did indeed already notice that people were having a few problems with the controls, but did not know how I could improve. This feedback really helps and I'll look into it!
When it comes to touching the water: Sadly, I could not figure out before the deadline how to properly deal with that issue in such cases (it happens when the player goes down in high speeds and touches both a 'normal' and a water tile).
Thanks for the feedback on the spikes. I did notice that in, for example, geometry dash, the hitbox was smaller than the visual model.
I'll look into all these problems and hopefully have them fixed/altered in the next patch.
Looks great! I especially like the particles you added when you hit the ground with greater speeds, adds a lot to the feel of the game C:
Thanks! Glad someone noticed those particles! :D (Literally everyone who play tested my game did not see that)